Substance 3D Designer powers material creation for Substance Source, and provides Substance 3D Painter and Substance 3D Sampler with ongoing new features and capabilities. ![]() Want to change something or adjust the look of a material after the fact? Make changes at any time never lose any of your work.Ĭreate materials with full control and infinite power of expression.Įdit full sets of textures in real-time and produce tileable Substance materials and MDL materials that are will be directly compatible with your renderer or game engine.Ĭombine a large number of preset filters and tools for procedural and hybrid workflows.Īccess and modify the sources of any resource or filter: you have absolute editing control. Use pre-made resources or create materials from scratch in this non-destructive, node-based environment, and take advantage of Designer’s ever-expanding scripting capabilities.Įdit materials instantly with the procedural non-linear workflow. Design tileable textures and patterns, and edit complete texture sets. The industry standard for creating custom materials, Substance Designer gives you complete authoring control. ![]() It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). Adobe Substance 3D Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures.
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